How to play
Two or three players. Five rounds. One device passed around, or soon a link each.
The draft
- Each round the wheel lands on one roster β a team in a single season ("Bulls, 1995-96") or a team across a decade ("Lakers, 2000s").
- Everyone drafts from that same roster.
- You choose which position each pick fills. Take a centre first and a point guard last if you want; by the end all five slots must be filled.
- A player listed at two positions can fill either β you say which.
- Drafted players are gone. If someone takes Kobe, nobody else can.
Snake order
Round one runs 1 β 2 β 3. Round two runs 3 β 2 β 1, and so on. Picking last in one round means picking first in the next, so no seat is permanently disadvantaged.
The clock
45 seconds a pick. If it runs out, the best available player who fits one of your open slots is taken automatically β you are never left with an empty roster for being slow.
Vetoes
One veto each per game. Spend it before the first pick of a round to re-spin that roundβs roster. Once anybody has picked, the roster is locked β nobody can pull it out from under them.
Why every roster works
A roster is only offered when it has at least as many players at every position as there are drafters. That is the worst case β everyone reaching their final pick still needing the same slot β so you can never be stranded with a position nobody on the roster can fill.
How the simulation works
Team strength is the average rating of your five, plus a bonus for balance, driven by your weakest axis. A side that scores brilliantly and does nothing else loses to a rounded one.
Each game is decided by the strength difference plus seeded randomness, then given a realistic scoreline. Two players meet in a best-of-seven; three play a round robin, settled on series record with total point differential as the tiebreak.
The simulation is deterministic: the same draft and the same seed always produce the same result. Nothing is re-rolled behind the scenes.
Reading a player card
The big number is OVR. Beneath it, five axes β scoring, playmaking, rebounding, defence, efficiency β each a 0β99 percentile within that playerβs own era. A dash means the statistic was not recorded then, not that the player was bad at it.
Tips
- Fill scarce positions early. There is usually one good centre and several good guards.
- Balance beats a single star β the weakest axis drives the balance bonus.
- Save the veto for a roster that genuinely cannot help you, not merely a dull one.